Category: distributed cognition

  • A Framework For Behavioral Studies of Social Cognition In Information Systems

    Susan Gasson
    Drexel University, USA

    Please cite this paper as:
    Gasson, S. (2004) ‘A Framework For Behavioral Studies of Social Cognition In Information Systems,’ Proceedings of ISOneWorld Conference, Las Vegas NV, 14-16 April 2004.  Available from https://www.improvisingdesign.com/soc-cog/

    Abstract

    This paper examines framing processes in organizational information system definition, acquisition and use. Three theoretical lenses of social cognition are required to understand how individuals and groups frame IS problems and solutions. These are: (i) socially-situated cognition, (ii) socially-shared cognition, and (iii) distributed cognition. These three perspectives are often conflated in studies of that study mental models or framing in an IS context. The separation of analytical “levels” reveals different interiors of the “black box” of organizational IS design and adaptation, which are not well understood. In particular, this methodological framework highlights different assumptions concerning whether mental models are static or dynamic, and whether cognition is a property of individuals, groups, or technological systems.

    Keywords: Social Cognition, Technological Frames, Mental Models, IS Design, Sensemaking, Improvisation

    Introduction

    The study of socially-situated cognition is becoming increasingly common in the information systems (IS) literature An interest in theoretical concepts such as organizational sensemaking (Weick, 2001), situated action (Lave and Wenger, 1991, Suchman, 1987, 1998), technological frames (Orlikowski and Gash, 1994), organizational improvisation (Orlikowski and Hofman, 1997, Weick, 1998), technology adaptation (Majchrzak et al., 2000, Orlikowski et al., 1995), emergent knowledge processes (Markus et al., 2002), and distributed cognition (Hutchins, 1991) reflect an attempt to understand the ways in which aspects of individual and group understanding inform the definition, design, acquisition, use and adaptation of technological systems that are situated within a specific social and organizational-work context. But much of this work is ad hoc and fragmented, with little understanding of the traditions that underlie these theoretical concepts and the relationship between them.

    This paper is structured as follows. Section 2 presents a structured discussion of different theoretical perspectives that are incorporated into situated (or contextual) analyses of social cognition. The situated perspective is privileged here because contextual studies of social cognition are emerging as an important development in the organizational and IS literatures (Orlikowski and Gash, 1994, Porac, 1996, Resnick, 1991, Winograd and Flores, 1986). In section 3, a methodological framework is suggested for studies of social cognition in IS, accompanied by a discussion of how these concepts may be operationalized. Finally, there is a discussion of how this framework may be applied in IS research studies.

    Theoretical Perspectives on Framing

    The study of the processes by which human beings individually and collectively interpret, bound and make sense of phenomena and social interactions in the external world originated in the fields of cognitive and social psychology. Human beings are thought to act according to internal, cognitive structures that represent or symbolize external reality, constituting a language of thought (Fodor, 1975). These structures are variously referred to as schemas (Bartlett, 1932, Neisser, 1976), personal constructs (Kelly, 1955), scripts (Schank and Abelson, 1977) or mental models (Gentner and Stevens, 1983, Johnson-Laird, 1983). Earlier notions of cognitive processing emphasized information processing over the construction of meaning; the importance of both context and meaning became de-emphasized as a result (Bruner, 1990). More recently, human cognition has been viewed as a process that is situated within a socio-cultural context (Porac, 1996, Suchman, 1987, 1993). Thus, meaning “derives from an interpretation that is rooted in a situation” (Winograd and Flores, 1986, page 111). Mental models become more complex, abstract and organized with experience: this is pertinent in the IS profession, where experiential knowledge is valued because it brings an increased capacity for abstraction (Vitalari and Dickson, 1983).

    These cognitive structure concepts from the psychology literature converge, and are extended to organizational research, in the notion of a “frame” (Goffman, 1974, Tannen, 1993). Framing operates at the intersection of a psychological-cognitive and a social-behavioral approach to human interaction (Ensink and Sauer, 2003). In framing a problem-situation, an individual both structures and bounds those elements of the situation that they consider relevant, just as a film-director frames a scene.

    Framing As Socially-Situated Cognition

    Underlying any study of social interaction is the understanding that individuals inhabit a socially constructed world and through their actions, reproduce and give meaning to that world (Berger and Luckman, 1966, Kelly, 1955). Individuals operate within distinct “social worlds” (Strauss, 1978, 1983) or “communities of practice” (Brown and Duguid, 1991, Lave and Wenger, 1991): local workgroups possessing their own social norms, social expectations and specific genres of communication. But people are also members of multiple social worlds, as their work and personal experience intersects with the knowledge and interests of different groups (Strauss, 1983, Vickers, 1974). Thus, organizational problems and meanings are not consensual but emerge through interactions between the various social worlds to which decision-makers belong. People behave according to “structures of expectation” (Tannen, 1993) that guide how they predict and interpret the behavior of others. Such structures are partly culturally-predetermined and partly based on prior experience of similar situations (Boland and Tenkasi, 1995, Minsky, 1975, Schank and Abelson, 1977, Tannen, 1993).

    Communications are framed both within a specific, situational context and from an individual perspective (Ensink and Sauer, 2003, Tannen, 1993). Individuals provide conversational cues, on the basis of which hearers are able to place the communication within a specific context. But an individual cannot contribute to a discourse without displaying their view on the subject matter. Thus, individual frames are not static, but subjected to change during communicative and social interaction (Boland and Tenkasi, 1995, Ensink and Sauer, 2003, Eysenck and Keane, 1990). Suchman (1987, 1998) demonstrates how shared definitions of technology and work spaces are produced and reproduced through interactions between technology, people and potential work-spaces. Managers and workers make sense of their organizational environment and innovate through improvisation, to determine what works in practice and how it may be changed (Middleton, 1998, Orlikowski and Hofman, 1997, Weick, 1998, Zack, 2000). Organizational processes may no longer be viewed as static, but as “emergent knowledge processes” (Markus et al., 2002). Knowledge and meaning therefore derive from situated, shared experience, interpreted through continual adaptation and improvisation (Markus et al., 2002, Middleton, 1998, Weick, 1998, Zack, 2000).

    The core problem, in determining how people frame a specific situation, is that of making evidence of internal, cognitive framing structures visible, for analysis. Bruner (1990) use of storytelling as a way to elicit implicit perspectives is well-established (Boje, 1991, Gershon and Page, 2001, Mitroff and Kilmann, 1975). However, it must also be recognized that people invent or post-rationalize narratives, as a way of making sense of uncomfortable or inappropriate behavior and situations (Angus, 2001). Boland and Tenkasi (1995) suggest that narrative be combined with techniques to stimulate reflexivity (Schutz, 1967) and also suggest the use of cognitive maps (Axelrod, 1976, Eden et al., 1983) to elicit implicit reasoning. Most studies of situated framing employ a discourse analysis of interview data, observation, or technology interactions. Rommes (2002), in a “thinking aloud” study of Internet interactions, found that the way in which first-time users interpreted the city metaphor in their use of a digital city internet resource was very different to the way in which technical designers framed the ‘city’ metaphor. Jacobs (2001, 2002) employed discourse analysis and a co-term analysis of survey data, to compare framing constructs held by members of different professional groups. He concluded that the similar life-experience of members of specific groups led them to frame the role of information technology in similar ways. Prasad (1993) interviewed and observed members of diverse occupations, in a computerization project at a large health-services organization. He concluded that the way in which technology was interpreted resulted from sociocultural influences, such as membership of a specific professional group, combined with the ways in which their local managers and opinion-makers ascribed meaning to the technology. For example, managers who advocated use of the new information system by ascribing human qualities to it, such as smartness or knowledgeability, raised expectations of how the technology would behave that were widely adopted by those who worked for them and which were often at odds with their experience. From these studies, it can be seen that meaning and expectations are affected both by life-experience (derived through membership of a specific social or work-group) and also by interactions with other individuals who work in the same context.

    Socially-Shared Cognition

    Groups of people who regularly work together on shared tasks have been observed to develop a repertoire of shared frames. Shared frames provide cognitive “shortcuts” that permit a group to share common interpretations of the organization without the need for complex explanations (Boland and Tenkasi, 1995, Brown and Duguid, 1991, Fiol, 1994, Lave and Wenger, 1991). The development of a community of professional practice, such as a design group, is contingent on the development of shared (or intersubjectively acknowledged) meanings and language (Lave, 1991, Prus, 1991). The use of specific language reinforces the extent of shared understanding within a work-group and allows them to reconcile competing or complementary perspectives (Lanzara, 1983, Prus, 1991, Winograd and Flores, 1986). For example, IT developers share a vocabulary that is often unintelligible to other workers, but which allows them to communicate and coordinate work, using shorthand terms such as “this is a blue screen error”. IS design depends upon intersubjectivity for effective communication between team members to take place. Technical system designers, “successful in sharing plans and goals, create an environment in which efficient communication can occur” (Flor and Hutchins, 1991, page 54). This type of perspective-sharing requires not only shared knowledge, but also a shared system of sociocultural norms and values. Organizational framing is embedded within a local system of shared, socio-cultural values that make sense of “how we do things here” (Brown and Duguid, 1991, Lave and Wenger, 1991, MacLachlan and Reid, 1994).

    “Knowledge and understanding (in both the cognitive and linguistic senses) do not result from formal operations on mental representations of an objectively existing world. Rather, they arise from the individual’s committed participation in mutually oriented patterns of behavior that are embedded in a socially shared background of concerns, actions, and beliefs.” (Winograd and Flores, 1986, page 78)

    Orlikowski and Gash (1994) studied “technological frames”: those aspects of shared cognitive structures that relate to the assumptions, expectations and knowledge that people use to understand technology in organizations. By identifying various domains associated with shared framing perspectives, Orlikowski and Gash were able to identify differences between the technological frames held by technologists vs. those held by users of the technology. However, in their study, Orlikowski and Gash argued that members of two identifiable stakeholder groups (technologists and technology-users) possessed shared frames as they performed similar work, possessed similar backgrounds and worked within a cohesive organizational culture. This is not true in all cases: a general assumption that individual frames can be analyzed as representative of a specific interest group is highly dangerous. We cannot assume shared frames just because group members share a similar culture (Krauss and Fussell, 1991). We also cannot assume the existence of a shared culture among design group members: recently formed groups, or groups with new members have diverse systems of value, behavior and expectation (Lave and Wenger, 1991, Moreland et al., 1996).

    An analysis of the degree of congruence[1] between different group frames may allow us to understand why negotiations between different groups, or decisions taken by representatives from specific organizational groups, result in a specific outcome, which may in turn help us to predict or to manage such outcomes. But defining shared content depends upon the way in which the framing concept is itself defined: we need to examine what is shared, to understand the degree of frame congruence (Cannon-Bowers and Salas, 2001). Cannon-Bowers and Salas (2001) suggest that what is shared in studies of shared cognition falls into four categories: (i) task-specific knowledge, relating to the specific, collective task in hand; (ii) task-related knowledge, experiential knowledge from similar tasks, of how to perform the work-processes that are required; (iii) knowledge of teammates, i.e. who knows what; and (iv) attitudes and beliefs that guide compatible interpretations of the environment. In the Orlikowski and Gash (1994) study, the assumption of shared frames refers only to congruence in the fourth category, attitudes and beliefs that guide compatible interpretations of the environment. Davidson (2002) extended the technological frames concept by analyzing the process of frame sharing and the dominance of different frame domains within a collaborative group over time. She discovered that the adoption of a specific, shared frame domain provided a conceptual boundary, or filter, to group discourse. Different frame domains became salient to the group at different points in the process, resulting in the adoption of a different strategy towards the IS design. Changes in the salient frame domain appeared to be triggered or accompanied by the adoption of a new group metaphor for the rationale behind the current design strategy. At times when the business value of IT frame-domain dominated group discourse, this led to a radical reconsideration of project requirements. At times when the IT delivery strategy frame-domain dominated group discourse, the group reverted to a more conservative definition of requirements, consistent with the perceived need to deliver a known product. This use of the term ‘frame domain’ thus relates to an intersection of the task-related, experiential-knowledge category and of the attitudes and beliefs category defined above (Cannon-Bowers and Salas, 2001).

    So the development of shared frames may lead to more coherent group action and that the adoption of a new framing metaphor may reflect a shift in the dominant framing domain that triggers a change in group strategy. But to analyze shared frames, we must be satisfied that frame congruence exists within a group, before we can analyze congruence across different groups. To do this, we need to develop some nomothetic dimensions of the framing domain: a reduced set of dimensions that are generalizable to other contexts. There are few studies that examine shared framing in any detail and none were identified that examine all four of the categories of knowledge suggested by Cannon-Bowers and Salas (2001). Such studies are highly complex, requiring detailed analysis over multiple data samples.

    Distributed Cognition

    Star (1989) argues that the development of distributed systems should use a social metaphor, rather than a psychological one, where systems are tested for their ability to meet community goals. A social perspective requires the incorporation of differing viewpoints for decision-making. This accords with the position of many authors working on the problem of how to reflect the diversity of organizational needs in IS design (for example, Checkland, 1981, Checkland and Holwell, 1998, Eden, 1998, Eden et al., 1983, Weick, 1987, Weick, 2001). Weick (1987) discusses how teams performing collaborative tasks require a requisite variety of perspectives, to detect all of the significant environmental factors affecting collective decisions. But this is balanced by the need for a homogeneity of culture, within which team members can trust and interpret information from other team members. A wide spread of experience must be expected to cause problems of group cohesion and productivity (Krasner et al., 1987, Orlikowski and Gash, 1994). Thus, an IS design that spans multiple organizational groups or knowledge domains involves distributed cognition. Understanding within the design team is distributed: each individual can comprehend only a part of how the target system of human activities operates (Hutchins, 1991). The implications of distributed cognition are shown in Figure 1. The intersection of frames represents the degree of shared knowledge possessed by group members. This is relatively small when compared to the union, that represents the total knowledge of the group. A distributed cognition perspective assumes that “heedful interrelating” between members of a cooperative workgroup is required for effective collaboration (Weick and Roberts, 1993). Heedful interrelating is accomplished by mobilizing the shared understanding between individuals – the intersection between two segments of the diagram in Figure 1.

    distCog

    Figure 1: The Problem Of Distributed Cognition In Collaborative Work

    Individual group members need to have some interdependency, or overlap, with other individuals in their framing of what needs to be done and why, to be able to coordinate action. But the distributed cognition perspective takes the position that there is a lack of overall congruence between how individuals frame organizational work. There is often an implicit model of a “collective mind” (Weick and Roberts, 1993) in much of the work on distributed cognition. But understanding is not so much shared between, as “stretched over” members of a cooperative group (Star, 1989). For example, a pilot may not understand how a navigational bearing was derived, but he shares sufficient knowledge-overlap with his navigator to be able to implement that bearing, as a change in direction. The concept of distributed cognition provides an alternative to the assumption of shared knowledge discussed above:

    “ Distributed cognition is the process whereby individuals who act autonomously within a decision domain make interpretations of their situation and exchange them with others with whom they have interdependencies so that each may act with an understanding of their own situation and that of others.” (Boland et al., 1994, page 457).

    So where does group knowledge reside? In operationalizing the concept of distributed knowledge, we note that interactions between individuals in collaborative work are mediated by “boundary objects” (Star, 1989). Boundary objects are physical artifacts, such as maps and diagrammatic models, that provide a representation of the superset of domain knowledge across various actors in cooperative work. Individuals are able to collaborate with others by ascribing a shared meaning to a boundary object. But boundary objects provide a sufficiently vague (global) representation of domain knowledge that they can be adapted to individual, local needs and constraints. For example, the topographical map of the New York subway system does not represent a detailed model of the locations and distances between stations. But it is sufficiently vague that it can be used to coordinate knowledge about what to do (“how do I get from here to there?”), ease of task (“do I have to change trains to get there?”), and travel costs (“which stations are in which travel zone?”). So it can coordinate collaboration between New York subway train drivers, platform guards, experienced travelers, tourists, ticket sales staff and ticket collectors, even when those individuals do not share the same knowledge about the elements that comprise the New York subway system. These physical representations or external products of human interaction often contain a shared understanding that is not possessed individually by the people who produced them (Hutchins, 1991, Star, 1989, Weick and Roberts, 1993). Thus, “shared” understanding is often not explicit, but communicated through representations of work and its context, that represent implicit and partial “maps” of what needs to be achieved (Hutchins, 1991, Norman, 1991, Schmidt, 1997, Star, 1989, 1998). If we examine external representations produced through collaborative work, we may be able to understand the sum of the group knowledge: the union of individual design-frames, as distinct from the intersections that represent shared frames. But we have to understand that these representations are also incomplete, as they have to be sufficiently vague to represent different things to different people. So the resulting knowledge is nomothetic (reduced and generalizable), rather than ideographic (specific to an individual knowledge-domain and context).

    A distributed cognition perspective allows us to conceptualize a theory of design that permits agreement and negotiated outcomes while recognizing that each individual group member’s design understanding may be incomplete, emergent and not congruent with the understanding of others. Established workgroups develop an understanding of who knows what, that allows them to operate with heedfulness to others’ tasks and the division of collective work (Moreland et al., 1996). But local (domain-specific) knowledge is embedded in practice, rather than being capable of articulation (Fiol, 1994, Lave and Wenger, 1991). Members of a boundary-spanning design group may not realize that they hold distributed knowledge or differ over locally-defined framing perspectives and so may perceive misunderstandings as the consequence of political differences. For example, Gasson (1999) discussed how an IS design group that involved both technical developers and organizational psychologists interpreted their inability to cooperate as “personality problems”, yet this stemmed in a large part from the different framing filters that they imposed on the design problem. While the technical developers framed the design problem as experimenting with new technology to support user collaboration in constructing a knowledge-base, the psychologists framed the design problem as understanding how, where and why users would wish to collaborate and what role technology could play in this process. The two frame-domains were fundamentally incommensurate and the group lacked a mechanism for reconciling their different framing perspectives. In traditional work groups, there are experts on which the group may rely for guidance, whereas in workgroups where knowledge is distributed across work-related domains, perceptions of expertise are subjective and negotiated: there is a “symmetry of ignorance” (Rittel, 1972). This is borne out by a study of software development teams performed by Faraj and Sproull (2000) indicated that the effective management of distributed cognition is significant in ensuring team effectiveness. While the possession of expertise did not directly affect team performance, the coordination of expertise was seen as critical to team success. Social integration was considered more important than having an expert on the team (Faraj and Sproull, 2000). Thus, a shared understanding of who-knows-what is often more important to a collaborative design group than a shared understanding of the design itself.

    The Analysis of Framing In Studies of Social Cognition

    MacLachlan and Reid (1994) note that the studies of cognitive framing can take a static perspective, analyzing a “snapshot” of framing perspectives adopted by subjects around specific issues, or a dynamic analysis, where influences on the evolution of specific perspectives are assessed over time. The majority of research studies appear to conceptualize cognitive framing as static. Tan (1999, Tan and Hunter, 2002) and (Daniels et al., 2002) suggest that a repertory grid technique may be used for the assessment of individual framing perspectives. Several authors (e.g. Bougon and Komocar, 1990, Daniels and Johnson, 2002, Eden, 1998, Weick and Bougon, 1986) have used cognitive mapping (Axelrod, 1976), to elicit or compare causal models of individual and/or group belief-structures. (Orlikowski and Gash, 1994) coined the term “technological frames” to describe how individuals understand and interpret the role of technology in their work and organizational life. They used a qualitative analysis of themes in interview data to determine the extent of congruence between technological frames held by technology users vs. technology developers. These studies draw conclusions that avoid the question of how framing perspectives evolve through interaction with contextual phenomena and with other people, even over a short period of time (Boland and Tenkasi, 1995). In contrast, studies that investigate framing evolution require more complex methods and a longer duration. Urquhart (1999) used a discourse analysis of interview data, combined with videotapes of discussions between users and technical requirements analysts, to discover how their framing perspectives evolved through interaction. (Davidson, 2002) qualitatively analyzed both interview data and observational meeting data over a period of two and a half years, to understand differences between individual frames and the changing nature of the shared technological frames held by an IS development project group. Gasson (1998) used a combination of discourse analysis and Soft Systems Methodology, to elicit and analyze explicit and implicit frames, in an 18-month study of a group of managers engaged in the co-design of business and IT systems. Barr et al. (1992) constructed cognitive cause maps from 50 letters to shareholders published by two companies over a 25-year period, to understand how managers’ framing perspectives were affected by developments in their company environment.

    When analyzing framing perspectives, it is important to understand two problems. The first is that we, as researchers are interpreting constructs that reside in the heads of others. Thus we encounter the intersubjectivity problem. Intersubjectivity requires a “leap of consciousness” (Schutz, 1967). This leap is developed further in Heidegger’s (1962) hermeneutic phenomenology, which takes the position that it is the interpretation of common experience that leads to an intersubjective understanding of another’s intention. As researchers, we are unlikely to possess such common experience unless we participate in those activities that form the subject of our subjects’ cognitive frames. It could be argued that it is only through “talking aloud” observation, participant observation or action research that we might understand the cognitive frames of our subjects. The second problem relates to the implicit nature of knowledge that resides “in the head”. Much of what we know is know-how, rather than know-what: skills-based or experiential knowledge that it is difficult or impossible for us to articulate (Garud, 1997, Lave and Wenger, 1991, Schön, 1983). We understand such knowledge through interactions with others and with the context in which we work (Boland and Tenkasi, 1995, Schön, 1983). It is often not possible to articulate such knowledge, either in a work situation, or in an interview situation. So eliciting framing perspectives is problematic, as subjects themselves may not be aware of them.

    The identification of metaphors used in discourse may resolve these problems (Kendall and Kendall, 1993, Walsham, 1993). Metaphors play a central role in the analysis of organizational sensemaking, as they associate the properties of familiar concepts or subjects to a relatively unknown subject (Grant and Oswick, 1986). Just as Weick (Weick, 1979) discusses cognitive maps as a belief-structure through which we filter external evidence, Morgan (1986) argues that the use of metaphor implies a way of thinking and seeing that forms our understanding of the external world. So the use of common metaphors may imply the existence of a shared belief structure. For example, a group of American IS developers may use metaphors derived from Baseball, such as hitting a home run or covering first base (metaphors derived from Baseball), to indicate a shared pride or anxiety. British IS developers use metaphors derived from Cricket, such as hit for six or a sticky wicket, for the same purpose. But metaphors only present a part of the complex and dynamic cognitive constructs – referred to here as mental models or “frames” – that underlie individual and shared sensemaking (Klimoski and Mohammed, 1994, Oswick et al., 2002).

    Metaphors represent an acknowledged similarity between one concept and another. We also need to develop ways of surfacing implicit knowledge, to understand fully how actors in a specific situation frame that situation. Some possible approaches are:

    (a) Interpreting actor behavior in observational and action research studies;

    (b) Using interactive methods that have been developed to surface implicit knowledge, such as Soft Systems Methodology (Checkland, 1981, Checkland and Holwell, 1998), the analysis of organizational “stories” (Gershon and Page, 2001, Mitroff and Kilmann, 1975), and cognitive mapping (Axelrod, 1976, Eden, 1998);

    (c) Employing a qualitative approach that focuses on a hermeneutic and multi-faceted analysis of subjects’ discourse (Klimoski and Mohammed, 1994, MacLachlan and Reid, 1994, Oswick et al., 2002, Tannen, 1993). For example, a subject’s statement that they seek a document management tool might conflict with their expressed goal of tracking development activity-completion, indicating that they frame their problem as one of progress-management or worker-commitment, rather than framing the problem as related to the use of specific documents.

    Employing the lens of socially-situated cognition allows us to examine the ways in which internal, human, knowledge structures shape how people interpret events in a particular way, or sensitize them to specific events and phenomena over others (MacLachlan and Reid, 1994, Winograd and Flores, 1986). An IS design can be seen as the result of negotiation between multiple, socially-situated “worlds”, that represent reality in different ways to different people. The resulting IS reflects intersections between an overlapping set of individual and group perspectives, that shift and evolve as the design proceeds. Problem contents and boundaries are subjective, multiple and competing: “relevant” organizational problems are determined through argumentation and negotiation (Boland and Tenkasi, 1995, Rittel, 1972). Taking a framing perspective to socially-situated cognition allows us to conceptualize how similarities and differences in individual perspectives and understandings guide collective action.

    A Framework For Social Cognition in Information Systems

    To operationalize these levels of analysis, it is necessary to understand the different foci of different types of analysis and the assumptions underlying these foci. The dominant perspectives of socially-situated cognition, for each of the three theoretical lenses discussed above, are summarized in Table 1, through a discussion of how each perspective operationalizes the “framing” concept in different ways.

    Table 1. A Framework Of Analytical Perspectives On Socially-Situated Cognition in IS

    Level Nature of Concept Focus and Assumptions Exemplars
    Socially-Situated Cognition Static framing: a snapshot of idiographic (locally-specific) framing perspectives adopted by individuals. Defines individual frame domains and content to understand differences between individuals. Assumes that snapshot represents ongoing framing perspectives. (Tan, 1999)
    (Rommes, 2002)
    (Jacobs, 2002)
    Dynamic framing: a comparative analysis of framing perspectives over time. Analyzes changes in, and/or influences on individual frame domains and content. (Urquhart, 1999)
    (King, 1997)
    Socially-shared Cognition Static frame comparison: a nomothetic (generalizable) analysis of shared framing perspectives in an interest group, or between groups. Analyzes congruence in frame domains and content across members of a specific group, or assumes congruence within group, to analyze congruence between groups. Assumes that a snapshot represents beliefs, attitudes and knowledge generally held by subjects. Also assumes that frames can be reduced to a few, nomothetic concepts. (Orlikowski and Gash, 1994)
    (Sahay et al., 1994)
    (Barrett, 1999)
    (Gallivan, 2001)
    Dynamic frame comparison: a comparative analysis of collective frames over time. Assumes frame congruence between members of work or interest group, to analyze changes in dominant or shared frames over time. (Davidson, 2002)
    (Gasson, 1998)
    (McLoughlin et al., 2000)
    Distributed Cognition Static comparison of frame congruence and differences: an analysis of ways in which work is coordinated across different knowledge or work domains. Focuses on locally-constructed nature of knowledge and belief structures. Therefore, this type of analysis tends to privilege ideographic (specific) aspects of framing over nomothetic (generalizable) aspects. (Ciborra and Andreu, 2000)
    (Orlikowski, 2002)
    (Carlile, 2002)
    Dynamic analysis of frame intersections and union: an analysis of interactions that permit “heedful interrelating” between collaborative group members. Analyzes distributed group work through the analogy of a “collective” mind. Examines coordination of diverse framing perspectives, usually privileging nomothetic aspects. (Weick and Roberts, 1993)
    (Gasson, 2004)
    (Hutchins and Klausen, 1998)
    Transactive frame mediation: an analysis of how an external (technology-mediated) group “memory” or “knowledge base” may be constructed and used. Analyzes mediated “workspaces” or boundary-objects as a resource for distributed knowledge management in collaborative work. Assumes that collective, or coordinating knowledge may be represented in external artifacts. (Star, 1989)
    (Zhang and Norman, 1994)
    (Perry et al., 1999)
    (Suchman, 1998)
    (Hollan et al., 2002)

    Conclusion: Application Of The Framework

    The literature review and the framework presented above summarized different analytical perspectives on the analysis of socially-situated cognition, by operationalizing the different approaches to “frame” analysis that are found in the IS and related literatures. It can be seen that the focus and underlying assumptions of each approach are very different. Each approach is intended to achieve a different end and so each suffers from the limitations of its specific set of assumptions about the nature of the data, or the ways in which it can be analyzed. This is not to suggest that such analyzes are valueless. But the different perspectives on socially-situated cognition that are represented here are often conflated. This leads to muddled analyses of “technological frames” (or a similar construct), with no clear objective or analytical model underlying the production of research evidence.

    The framework presented here may help to clarify the selection of a specific approach to the analysis of socially-situated cognition. Specifically, it differentiates between different modes of knowing, that require different methods of investigation. The study of cognitive frames is a relatively recent departure for IS researchers and many concepts from the psychology and organizational literatures have become conflated in the process of translation. This framework identifies three aspects of social cognition, that are relevant to the current state of IS research:

    • Socially-situated cognition, which relates to an individual perspective, that is situated in a socio-technical context;
    • Socially-shared cognition, which relates to a group perspective, that filters and guides shared interpretations of collective goals, contextual events and other phenomena;
    • Distributed cognition, which relates to a “shared memory” or group consciousness, that is not possessed in common, but stretched across members of a collaborative group.

    Each of these aspects of framing in social cognition may be analyzed as a static construct, taking a “snapshot” of individual or group frames to understand differences or congruence between various perspectives, or a dynamic construct, tracing the evolution of framing perspectives over time. Additionally, the distributed cognition aspect of framing also has associated with it a transactive memory construct, that investigates the ways in which technology might mediate group knowledge resources to support collaborative work.

    Of course, the perspectives presented above are not mutually exclusive. But it is important to have a clear notion of what each analytical perspective achieves and to understand its limitations. The framework presented here depicts the different aspects of individual, group and inter-group frames dealt with by each analytical perspective. It is hoped that this will provide a mechanism to make the analysis of — and explanations from — studies of social cognition more open, explicit and rigorous.

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    Notes:

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  • Knowledge-Sharing In Collaboration Across Organizational Boundaries

    Knowledge-Sharing In In Collaboration Across Organizational Boundaries

    Susan Gasson
    College of Computing & Informatics,

    Drexel University

    Please cite this paper as:
    Gasson, S. (2007) ‘Knowledge-Sharing In Collaboration Across Organizational Boundaries.’  Working Paper.  Available from https://www.improvisingdesign.com/knowledge-sharing/ ‎ Last updated 08/15/23

    Sharing Knowledge in Collaborative Teams

    Knowledge-sharing in collaborative design is problematic, because it involves the merging of a variety of stakeholder perspectives to achieve a collective “vision” of what needs to be changed: the task objectives, the task goals and – even – the problem being addressed. We tend to assume that groups develop a common perspective on collaborative tasks over time, but there is quite a bit of research that demonstrates otherwise.

    The problem of collaboration is exacerbated when the collaboration spans organizational boundaries, such as groups that comprise members from different functions or divisions. People who work in different functional units not only tend to have diverse ways of defining organizational problems, that are related to their disciplinary and professional backgrounds, but also define problems and their solutions according to the local conventions of their department or function. A group of managers and participants in the work processes to be changed may have difficulty in agreeing what needs to change as they find that they have very little shared understanding of organizational problems – or how to resolve them. Each stakeholder defines the problems in a different way, depending on their experience of these problems and of the situation in which they occur (Gasson, 2004).

    Different subgroups of stakeholders may have shared understandings, that encompass a subset of the problem definition. These subsets often form the basis for political alliances, that emphasize specific aspects of the organizational problem-situation (Gasson, 2007). But knowledge about the actual problem, represented in Figure 1 by the union of the various perspectives (the bold outline), is difficult to represent and therefore to debate. Each stakeholder sees a different part of the problem, with different emphases and priorities, that are filtered through a different interpretation, based on their educational and work experience. So sharing knowledge – about how things work and what should or could be done – is difficult.

    Knowledge Convergence

    This is not an issue for simple, well-structured problems, that are easy to define. For example, if a group of stakeholders is designing a solution to the problem of reporting on what hours different employees work on different projects to which they are assigned, the problem is fairly easy to define and the solution follows from this problem definition. While there may be some “softer” aspects of the problem that need clarification (for example, how a “project” is defined, how employees can be expected to record the hours that they work, or cultural constraints of reporting on what various people work on), most aspects of the problem are straightforward and therefore easy to structure into a clear, consensus problem-definition. Over a period of working together, different stakeholders share their knowledge about a well-defined problem, to reach a clearly-defined domain of action. The degree of shared understanding can be increased, as trust between group members increases over time therefore very high.

    Wicked2

    Figure 1: Knowledge Convergence In Collaborative Work

    Not so for problems that are complex and ill-defined. A group of stakeholders who work together over time may be able to define the rationale for change and the context of the problem in a consensual way, but each member of the group will conceive of the problem and appropriate solutions in very different ways. The degree of shared knowledge possessed about the problem to be solved may not increase much from that shown in Figure 1. This is because organizational problems are “wicked” problems (Rittel, 1972). Wicked problems, according to Rittel and Webber (Rittel and Webber, 1973) have ten specific characteristics:

    1. Wicked problems have no definitive formulation. A problem can only be defined by exploring the type of solution required: problem and solution are interdependent. Each attempt at creating a solution changes the stakeholder’s understanding of the problem.
    2. Wicked problems have no stopping rule. Since you can’t define the problem, it’s difficult to tell when it’s resolved. The problem-solving process ends when resources are depleted, stakeholders lose interest or political realities change.
    3. Solutions to wicked problems are not true-or-false, but good-or-bad. Since there are no unambiguous criteria for deciding if the problem is resolved, getting all stakeholders to agree that a resolution is “good enough” can be challenging.
    4. There is no immediate or ultimate test of a solution to a wicked problem. Solutions to such problems generate waves of consequences, and it is impossible to know how these waves will eventually impact the situation. Wicked problems are interrelated (see point 8) and so resolving one problem may make another problem better or worse.
    5. Every implemented solution to a wicked problem has consequences. Once the Web site is published or the new customer service package goes live, you can’t take back what was online or revert to the former customer database, because customers have different expectations. So consequences not only relate to the original problem, but change the nature of the problem that now has to be resolved.
    6. Wicked problems do not have a single, well-defined set of potential solutions. Various stakeholders have differing views of acceptable solutions. It is a matter of judgment as to when enough potential solutions have emerged and which should be pursued. Alternative solutions may be just as good as the solution selected [1]. Alternative solutions may not exist.
    7. Each wicked problem is essentially unique. There are no “classes” of solutions that can be applied to a specific case. As Rittel and Webber wrote in “Dilemmas in a General Theory of Planning,” “Part of the art of dealing with wicked problems is the art of not knowing too early what type of solution to apply.” This moves us a long way away from the generalized ontology of the semantic web, or the pattern language proposed by Alexander (1999) [2].
    8. Each wicked problem can be considered a symptom of another problem. A wicked problem is a set of interlocking issues and constraints that change over time, embedded in a dynamic social context. So organizational problems are highly interrelated and resolving one problem in a particular way will affect other problems in unpredictable ways.
    9. The causes of a wicked problem can be explained in numerous ways. There are many stakeholders who will have various and changing ideas about what might be a problem, what might be causing it and how to resolve it. Problem resolution cannot be achieved through problem analysis, but must be achieved through “argumentation” (Rittel, 1972), where multiple views of the problem are debated and negotiated among stakeholders.
    10. The planner (designer) has no right to be wrong. Scientists are expected to formulate hypotheses, which may or may not be supportable by evidence. Designers don’t have such a luxury—they’re expected to get things right. Rittel (1972) argues that you cannot build a freeway to see how it works. Similarly, you cannot build an information system to see what type of IS you need [3].

    As a consequence, problem-solving and design groups tend to diverge, as much as they converge over time, in defining the problem that they are resolving. Design tends to proceed via a series of “breakdowns”, in which the current group consensus falls apart and a new consensus is formed around a mobilizing vision, that provides a good-enough definition of the problem to mediate negotiation and constructive argumentation (Gasson, Under Review).

    So What?

    We need new methods and approaches to manage IS design and collaborative problem-solving/innovation groups. Most current approaches are based on an individual model of problem-solving, that views problems as ill-structured (Simon, 1973). Ill-structured problems, while being ill-defined are capable of being structured, once a suitable problem-boundary and set of constraints have been agreed. But as I argued above, organizational problems are wicked problems and are therefore not amenable to objective definition or structuring. Approaches to wicked problem resolution [4] require techniques for surfacing people’s implicit assumptions, so that everyone is talking about the same elements of the problem. They require ways of managing multiple perspectives at once: recording constraints and solution requirements at multiple levels of decomposition, so that understanding of the problem is not “lost” when the group changes focus. They require ways for allocating responsibility for different parts of the problem to those familiar with those parts and for building trust so that these different views of a solution can be aligned, even if they are not shared. My research is about how these things can be achieved.

    I explore methods and processes for (a) sharing distributed information and knowledge, and (b) managing collaborative problem-solving and design activities in groups where knowledge-sharing is not feasible because the context and the problem are so diverse and “wicked”. Some of the issues that have arisen from this program of research so far are:

    Is the process goal-driven? Most views of problem-solving see this process as goal-driven, at least at a high-level. In other words, collaborative groups designing IT-related change derive a “common vision”. The findings from my prior research demonstrate that, for complex problems that span organizational groups and/or units, a common vision is highly unlikely to be shared. Group collaboration is impeded by continual revisiting of this vision, in the attempt to derive a common language for the project change goals.

    How do distributed groups assess their progress? In traditional perspectives of collaborative work, progress is judged by how far a group has proceeded towards a set of common goals for a solution. If the group is unable to establish a common set of goals, because group members view “the problem” in multiple ways, how do they assess progress towards achieving a collective solution? My prior studies indicate that groups do manage this satisfactorily and that group members assess a set of subtle change-management elements that are unrelated to the elements that we would normally define as part of a common vision. Further studies will investigate these elements further.

    What types of collaboration tools and techniques might be useful to increase the degree of shared understanding? If boundary-spanning groups really do possess conflicting or diverse perspectives of the problem to be solved and the types of solution that might be appropriate, are there specific techniques or approaches that might aid in increasing the shared element of the group’s understanding of the problem? My experience as an educator, developing methods for collaboration in a classroom context that often involves groups with diverse memberships, leads me to believe that certain types of approach might “displace” individuals’ current understanding sufficiently to allow a shared vision to emerge, at least for a limited scope of action. These techniques are to be developed further, through “action research” studies.

    References

    Alexander, C. 1999. “The origins of pattern theory: The future of the theory and the generation of a living world,” IEEE Software (16:5), Sept-Oct. 1999, pp 71-82.

    Gasson, S. 2004. “A Framework For Behavioral Studies of Social Cognition In Information Systems,” ISOneWorld: Engaging Executive Information Systems Practice, Information Institute, Las Vegas, NV.

    Gasson, S. 2005. ‘The Dynamics Of Sensemaking, Knowledge and Expertise in Collaborative, Boundary-Spanning Design’, Journal of Computer-Mediated Communication (JCMC), 10 (4). http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.2005.tb00277.x/abstract

    Gasson, S.  2007. ‘ Progress And Breakdowns In Early Requirements Definition For Boundary-Spanning Information Systems’ in S. Rivard & J. Webster (Eds.) Proc. ICIS ’07, Montréal, Québec, Canada Dec. 9-12, 2007

    Rittel, H.W.J. 1972. “Second Generation Design Methods,” Reprinted in N. Cross (ed.), Developments in Design Methodology, J. Wiley & Sons, Chichester, 1984, pp. 317-327., Interview in: Design Methods Group 5th Anniversary Report, DMG Occasional Paper, 1, pp. 5-10.

    Rittel, H.W.J., and Webber, M.M. 1973. “Dilemmas in a General Theory of Planning,” Policy Sciences (4:155-169).

    Simon, H.A. 1973. “The Structure of Ill-Structured Problems,” Artificial Intelligence (4), pp 145-180.

    Notes

    [1] This is quite distinct from Simon’s perspective, that there is an “optimal” solution, that can be selected from a range of alternatives according to a set of definable criteria. Wicked problems do not possess any clearly-definable definition, so a single set of criteria for a solution cannot be defined.

    [2] Alexander, incidentally, was the initial proponent of hierarchical decomposition – the model that underlies the waterfall model of design and the traditional systems development life-cycle.

    [3] Although actually, the sad truth is that this is exactly what tends to happen … which explains why so many people are disenchanted with their IS development group.

    [4] Note that I do not use the term “problem-solving” here. One can only solve a problem that is amenable to definition. According to Rittel (1972), a wicked problem can only be understood through designing a solution. This is a high-risk activity and should not be treated in the same way as “solving” a well-defined problem.

    Page last updated 05/14/2015 © Susan Gasson (sgasson@drexel.edu) ; Paper last modified: 12/02/2007

  • Managing Organizational Knowledge

    Managing Organizational Knowledge

    This thread of my work explores the forms of knowledge shared across organizational boundaries, the mechanisms for sharing knowledge that are employed, and how human-sensemaking is mediated by processual, technical and informational artifacts. My work draws on theories of distributed cognition, contextual emergence, and sociomateriality. Hayden White observes that human sensemaking relies on subjective forms of narrative for meaning. Much of this work explored how to enable a “conversation with the situation” that introduces reflexive breakdowns into the situated narrativizing and framing in which humans routinely engage. This results in different types of support, focusing on the different forms of knowledge that are required for decision-making — and the degree to which such knowledge can be shared.

    In virtual organizations and distributed project groups, non-human objects increasingly mediate human relationships, as they displace humans as collaboration-partners in distributed knowledge networks. We may be able to identify forms of metaknowledge that work across domain boundaries by identifying mediating object roles – e.g. categorization schemes, instrumentation, databases, and routinized practices that embed frameworks for analysis or participation. My analysis has revealed different forms of group memory management in use, depending on the organizational scope of projects and the locus of control in the global network. Organizational knowledge – about how to work, how to frame organizational goals and outcomes, and how to organize work effectively – is mediated by technical objects, creating assemblages of social and technical systems of work, that guide the emergence of new business practices. The distributed scope of organizational locales creates four categories of knowledge that are acquired in different ways, summarized in Figure 1.

    2 x 2 matrix showing 4 forms of knowledge - these are described in the following text

    Figure 1. Forms of Knowledge (Gasson & Shelfer, 2006)

    Codifiable knowledge is the simplest to define, as this knowledge is routine and programmable. It equates to explicit knowledge, in that we know that we know it – and we can articulate what we know, so it can be stored for others to access and use. Typical examples are organization charts, or the rules, standards, and forms used in business processes.

    Transferable knowledge is articulable, but it is also situational – it is related to the context in which it is applied. For example, an IT systems developer might design software differently for a general-purpose website, whose users are relatively unknown, than for a small local application to be used by 4-5 people working together to perform specific business calculations as part of their shared work. The knowledge of when to apply different design techniques depends on the designers experience of working in various business environments and is generally acquired through some sort of apprenticeship process, where they learn from someone who has more experience of that environment.

    Discoverable knowledge is less straightforward. It combines tacit knowledge (Polanyi, 1961), which is process or skills based, with implicit knowledge that people fail to recollect consciously, or perceive explicitly (Schacter, 1991). As such knowledge is inarticulable, its possessors must recall it inferentially, by relating reported case studies to their own experience, or pattern recognition that can be related to data analysis findings. An effective way of surfacing such knowledge is to discuss historical data or case studies to explore what is known collectively about various situations. This is similar to the argumentation method proposed by Rittel (1972) in his discussion of “second generation design.”

    Hidden knowledge is the most difficult type to surface. It’s not the sort of knowledge that you are going to realize, unless you stop to reflect on what went wrong in your decision-making, or how an action was performed. For example, an IT Manager commented to me that the business process he had selected for a new initiative in organizational change was not as “stand-alone” as he had expected. He stopped to think, then commented that “in fact, I couldn’t have chosen a worse process to start with – it was related to every single business process we have.” Then he paused, and added, “but actually, you could say that about all of our business processes. It seems there is no such thing as a stand-alone process!” This category of knowledge is surfaced through breakdowns (Heidegger, 1962), where the “autopilot” of everyday action is disrupted by the realization that one’s usual recipe-for-success in such circumstances is not working. At that point, the tool or process we were about to use goes from being ready-to-hand, ready for automatic use, to being present-at-hand, needing reflection in order to work out how to use a tool, or how to behave in those circumstances (Winograd & Flores, 1986). During breakdowns, we need to stop and think, revising our mental model of how the world works to come up with a new way of behaving that is a better fit to the situation. Again, Rittel’s (1972) argumentation approach would be helpful here, as people pool and debate what they have learned from a failure, collectively.

    The ways in which we learn, then, are dictated by the scope of access that we have to our colleagues. The more distributed people are, the more that knowledge is mediated across formal technology channels, as distinct from being acquired through face-to-face conversations. This remoteness means that we are more reliant on formal knowledge, that is codifiable, or discoverable from formal sources of information. When people are co-located, they can spend time learning from what others do, or how a mistake or failure happened. They key take-away is that we need multiple ways of configuring and using technology platforms, for all types of knowledge to be supported. We cannot design one-size-fits-all information and communication technology systems.

    Selected Bibliography:

    Khazraee, E.K. & Gasson, S. (2015) ‘Epistemic Objects and Embeddedness: Knowledge Construction and Narratives in Research Networks of Practice’ The Information Society, 31(2), forthcoming, Jan. 2015.

    Gasson, S. (2015) “Knowledge Mediation and Boundary-Spanning In Global IS Change Projects.” Proceedings of Hawaii Intl. Conference on System Sciences (HICSS-48), Jan. 5-8, 2015. Knowledge Flows, Transfer, Sharing and Exchange minitrack, Knowledge Systems.

    Gasson, S. (2012) The Sociomateriality Of Boundary-Spanning Enterprise IS Design, in Joey, F. George (Eds.), Proceedings of the International Conference on Information Systems, ICIS 2012, Orlando, USA, December 16-19, 2012. Association for Information Systems 2012, ISBN 978-0-615-71843-9, http://aisel.aisnet.org/icis2012/proceedings/SocialImpacts/8/

    Gasson, S. (2011) ‘The Role of Negotiation Objects in Managing Meaning Across e-Collaboration Systems.’ OCIS Division, Academy of Management Annual Meeting, San Antonio, August 11-16, 2011.

    Gasson, S. and Elrod, E.M. (2006) Distributed Knowledge Coordination Across Virtual Organization Boundaries’, in Proceedings of ICIS ’06, Milwaukee, WI, paper KM-01. [Winner of ICIS Best paper in track award].

    Gasson, S. and Shelfer, K.M. (2006) ‘IT-Based Knowledge Management To Support Organizational Learning: Visa Application Screening At The INS’, Information, Technology & People, 20 (4), pp. 376-399. Winner of 2008 Emerald Literati outstanding paper award.

    DeLuca, D., Gasson, S., and Kock, N. (2006) ‘Adaptations That Virtual Teams Make So That Complex Tasks Can Be Performed Using Simple e-Collaboration Technologies’ International Journal of e-Collaboration, 2 (3), pp. 65-91

    References

    Heidegger, M. 1962. Being and Time. New York NY.: Harper & Row New York

    Polanyi, M. 1961. “Knowing and Being,” Mind (5:70), pp. 458-470.

    Rittel, H.W.J. 1972. “Second Generation Design Methods,” DMG Occasional Paper 1. Reprinted in N. Cross (Ed.) 1984. Developments in Design Methodology, J. Wiley & Sons, Chichester: 317-327.

    Schacter, D. L. (1992). Implicit knowledge: new perspectives on unconscious processes. Proceedings of the National Academy of Sciences, 89(23), 11113-11117.

    Winograd, T. and Flores, F. 1986. Understanding Computers and Cognition. Norwood New Jersey: Ablex Corporation.

  • Distributed Sensemaking

    Boundary-Spanning Design

    Distributed Sensemaking in Wicked Problems

    When collaborative innovation groups span knowledge domain boundaries, we have the additional complexity of distributed sensemaking. Boundary-spanning groups find it difficult to develop a common language for collaboration — often because they use similar terms to mean different things, or because they frame salient aspects of the problem-situation in different ways. We cannot, therefore, use the typical, goal-directed methods that we would use with a homogeneous design group (for example, IT professionals engaged in software design). We need methods that represent and permit reconciliation of the multiple frames of meaning encompassed by boundary-spanning collaborators.

    I have explored the processes underlying the co-design of business processes and information systems in boundary-spannning groups across multiple studies. We are faced with a wicked problem: one that can only be resolved through stakeholder argumentation, rather than analysis. Choices in the design of technology and the effects of alternative forms of technology on work are formed by definitions of organizational problems and, in turn, affect how organizational problems are defined. So design choices are emergent. Technology and process design, organizational innovation, problem-solving, and management decision-making are inextricably intertwined. The critical issue for organizational problem-solving and design groups is how we manage distributed sensemaking in collaborative knowledge processes. In groups with little shared experience or background – such as the typical enterprise systems design group, which is constituted of managers from different business groups and knowledge domains, understanding is stretched across group-members rather than shared between them. This concept is shown in Figure 1.

    Venn diagram, showing intersubjective frames,  intersections of understanding between 2 stakeholders, and distributed cognition as the union of all frames
    Figure 1. Venn Diagram Illustrating Different Categories of “Shared” Understanding

    Most collaboration methods, whether focused on enterprise systems design, business process redesign, cross-functional problem-solving, or IT support for business innovation, employ a decompositional approach, which fails dramatically because of distributed sensemaking. Group members cannot just share what they know about the problem, because each of them is sensitized by their background and experience to see a different problem (or at least, different aspects of the problem). Goals for change evolve, as stakeholders piece together what they collectively know about the problem-situation — a process akin to assembling a jigsaw-puzzle. (Productive) conflict and explicit boundary negotiation are avoided because group-members lack a common language for collaboration so misunderstandings are ascribed to political game-playing. We need design and problem-solving approaches that support the distributed knowledge processes underpinning creativity and innovation — approaches that recognize and embrace problem emergence, boundary-negotiation, and the development of shared understanding.

    Selected Papers:

    Gasson, S. (2013) Framing Wicked Problems In Enterprise-System Design Groups, Ch. 4 in Boundary-Spanning in Organizations: Network, Influence, and Conflict, Janice Langan-Fox and Cary L. Cooper (Eds.), Routledge, Taylor and Francis, New York.

    Gasson, S. (2006) ‘A Genealogical Study of Boundary-Spanning IS Design ’, European Journal of Information Systems, Special issue on Action in Language, Organizations and Information Systems. 15 (1), pp. 1-16.

    DeLuca, D., Gasson, S., and Kock, N. (2006) ‘Adaptations That Virtual Teams Make So That Complex Tasks Can Be Performed Using Simple e-Collaboration Technologies‘, International J. of e-Collaboration, 2 (3), pp. 65-91.

    Gasson, S. (2005) ‘The Dynamics Of Sensemaking, Knowledge and Expertise in Collaborative, Boundary-Spanning Design‘, Journal of Computer-Mediated Communication (JCMC), 10 (4). http://jcmc.indiana.edu/vol10/issue4/gasson.html

    Gasson, S. (1998) ‘Framing Design: A Social Process View of Information System Development‘, in Proceedings of ICIS ’98, Helsinki, Finland, December 1998, pp. 224-236.

  • Human-Centered Collaboration

    Human-Centered Collaboration

    An information system (IS) is not simply an assemblage of hardware and software. As organizations increasingly deploy computer-mediated technology,we see tech-objects displacing people as relationship partners. This provides challenges for technology users, especially in work that requires decision-making across business groups and domains of expertise. My work explores how groups that span multiple knowledge domains collaborate, how we can manage group memory and knowledge in virtual communities and project groups, and the implications for how we design the socio-technical assemblage of processes, knowledge-sharing, and decision-making/management roles that is provided by a digital information system.

    5 elements of designing platforms for digitally mediated collaboration: Wicked Problems and Boundary-Spanning Collaboration, Design Emergence in Complex Organizations, 
Managing Organizational Knowledge, Systems Thinking and SSM,
Human-Centered Design Methods:

    Figure 1. Core Elements of Designing Platforms for Digitally-Mediated Collaboration

    Wicked Problems and Boundary-Spanning Collaboration: I have explored the processes underlying the co-design of business processes and information systems in boundary-spannning groups across multiple studies. We are faced with a wicked problem: one that can only be resolved through stakeholder argumentation, rather than analysis. Choices in the design of technology and the effects of alternative forms of technology on work are formed by definitions of organizational problems and, in turn, affect how organizational problems are defined.

    Design Emergence in Complex Organizations: As multiple stakeholders negotiate the goals and boundaries of change initiatives, these naturally evolve to incorporate the organizational learning that results from the collaborative processes of problem and work/business process representation and debate. Real-world design is much more protracted and complex than envisaged in the planning stage. Design choices are emergent. Technology and process design, organizational innovation, problem-solving, and management decision-making are inextricably intertwined.

    Managing Organizational Knowledge:  An additional complication is introduced when groups collaborate using digital technologies. The tension between local, context-specific knowledge & practices, and the global, generic knowledge & practices formalized at the organization level present major challenges when managers attempt to define requirements for enterprise-spanning systems, or to investigate organizational problems. This exacerbates the distributed understanding found in problem-solving or online learning groups. This research thread investigates how virtual groups and communities construct and manage various forms of group memory to support collaboration.

    Systems Thinking and SSM: Systemic thinking is critical for the organizational sensemaking required for change management in the real world. On this site, I have included my overview of Soft Systems Methodology, the approach to organizational and IT change created by Peter Checkland. It adopts a divide-and-conquer approach, where a complex situation is broken down into relevant subsystems of human activity, each of which is explored from the perspectives of those involved in that activity. This approach is increasingly influential in guiding change management, as it embodies the key distinction between user-centered design and human-centered design. I have found it immensely useful in surfacing perspectives from subjects in research studies, as well as an approach to early requirements analysis in change management projects.

    Human-Centered Design Methods: Human-centered design ensures that information system design and configuration choices support, rather than constrain, the exercise of human skills, knowledge and capabilities. The objectification of human attributes, such as knowledge, expertise, and the capability for informed decision-making has led to design choices that severely constrain the ability of humans to recover from machine-instigated problems. We need design approaches and representations that model salient aspects of the system of human activity, not just the mechanistic operations to be automated or codified into the system.

    To produce a truly human-centered design, we need to integrate these elements, exploring the design implications and integrating the threads to produce a coherent account of how to approach human-centered design in practice.